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Cooperative Storytelling Experiment

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Post by Oblivion Sat Jul 19, 2014 9:57 am

Gonna try a thing. Let's see how long it lasts and how many people here feel like contributing.

This is gonna function a bit like one of those choose-your-own-adventure books, or text adventure games like Zork or Hitchhiker's Guide, or webcomics that mirror those formats like MSPA. Probably won't be much in the way of art unless I feel like doing RPG Maker sprites again. We'll see what happens.

Here goes nothing.

====

Select Book
> A Darkness After Dawn
> Horizon Walkers
> Sersa Idemni
> Stormwind Paradigm
> The Heroes of Haven
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Post by Swifto Sat Jul 19, 2014 2:03 pm

What does the preview blurb on the back of the book say about Horizon Walkers?
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Post by Face Sat Jul 19, 2014 2:31 pm

Ooh we're doing one of these again! What's the Stormwind Paradigm say?
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Post by Ladybug Sat Jul 19, 2014 4:12 pm

>Horizon Walkers
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Post by Oblivion Sat Jul 19, 2014 4:43 pm

> Horizon Walkers
It's an era of change and chaos in Divus. The Empress is dead, Long Live the Emperor. Yet all that is new is not welcome in the mountain empire - revolution fosters in the cold south, and border trouble brews to the wild north. These are dark, cruel times, and an iron talon clenches the land.

One runaway soldier. One dedicated revolutionary. One master spy. One crazed inventor. One renegade ranger. One desperate knight. One mystery-seeking sage. And one stoic queen. Forced together by a net of words and a dance of shadows, these and many more find themselves beneath broken skies and between long knives.

> Stormwind Paradigm
Life is, as they say, normal for Andrew Arnes. His father's a farmer, his mother's a doctor, his siblings and he are due a life of commonplace labor and little excitement. And, like every storybook farm boy, he dreams of something more. Then a girl, a knight, and a sorceress show up at his doorstep in the middle of the night, unintentionally pulling him into a chase that spans the length and breadth of Stormwind.

In his travels he'll see distant cities, vast desert plains, towering mountains, frigid depths, island revels, and places, people, creatures, and magic beyond his wildest dreams, as he's dragged through a wild ride of adventure, betrayal, mystery, sorcery, and temptation.

> Select Book
> View More Covers
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Post by PIE! Sat Jul 19, 2014 4:51 pm

*can't make up mind, sets those back*
*pulls out Sersa Idemni because who the hell IS that?*

*or is it what?*

> View More Covers

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Post by Ladybug Sat Jul 19, 2014 4:53 pm

>Select suspicious looking romance novel
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Post by PIE! Sat Jul 19, 2014 4:54 pm

YOU HAVE SELECTED BEAR

OHGODWHYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

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Post by Ladybug Sat Jul 19, 2014 4:55 pm

>Burn it.
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Post by PIE! Sat Jul 19, 2014 4:56 pm

OK
Cooperative Storytelling Experiment Tumblr_mcm3xhmNaC1rjq31fo1_400

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Post by Swifto Sat Jul 19, 2014 5:07 pm

>View more (non-flaming) covers
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Post by Oblivion Sat Jul 19, 2014 5:12 pm

> Suspicious Looking Romance Novel
Man. Who filed this copy of Bastards and Bloodlines in the romance section? Jeez. You return it to its proper location.

> Sersa Idemni
The life of a soldier can be rough. Still, it's not every day that you wake up in a prison. Separated from the rest of your squad. In what you thought was friendly country. And without much clear memory of how you got here.

Sergeant Rinne Laurel is not having the best of days, and from the looks of things it's only going to get worse. There's trouble brewing in the Vanguard of Olorunium, and she and her unit are at the forefront and simultaneously behind enemy lines. Treason and strange magic are in the air, and it all seems to come back to a trio of wandering witches, who seem all too eager to get involved in the lives of normal people in inconvenient ways.

Which all would be enough trouble without having to figure out how she got here in the first place.
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Post by Swifto Sat Jul 19, 2014 5:23 pm

'Rinne'

>Select Sersa Idemni!
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Post by Oblivion Sat Jul 19, 2014 5:38 pm

> Might as well look at the rest of them while we're at it.

> The Heroes of Haven
"The time of the human is at an end; the time of the goblin has come." This was the battlecry of the warlord of Lake Miiabrie, Ratach of Pale Keep, hobgoblin commander. Far from his distant homeland, this Teremvori expatriate plans to carve out his own kingdom in the heartland of Olympia, and nothing will stand in his way.

... except perhaps a small group of adventurers making a name for themselves in the Free Kingdom, starting from the very town where Ratach's name first reached the ears of men. Living from day to day for the thrill of adventure and the wonders of travel, these six strangers are not yet aware of their fate, to be Heroes known and remembered by all.

> A Darkness After Dawn
The call goes out from the forest village of Rybalka - trouble in the woods, villagers going missing, a monster on the loose! Adventurers from afar answer the call, gathering in the little village to deal with its troubles, for good, for glory, or for gold.

Yet the stirrings in Rybalka are but a symptom of a greater evil that lurks in the northern lands of Olympia. From the depths of Darkwood to the heights of the Titans, from the parched streets of Dustpawn to the sprawling alleys of Olympia, something is lurking - a series of sinister events all connected by an invisible web of an ancient evil, a desperate curse, and a long-forgotten seal that binds even the Aspects.
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Post by PIE! Sat Jul 19, 2014 6:38 pm

+1 vote for Sersa Idemni. I'm a sucker for a good in media res hook.

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Post by Oblivion Sat Jul 19, 2014 6:54 pm

[I'll give everybody time to vote then go with the majority =) ]
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Post by Face Sat Jul 19, 2014 7:23 pm

>Ask Akiros which he'd prefer, then choose Stormwind Paradigm regardless of his answer.
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Post by Journeyman Sat Jul 19, 2014 9:45 pm

Seconded on Sersa Idemni. I'm interested to see your take on a military character.

So how does this work?

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Post by Ladybug Sat Jul 19, 2014 10:48 pm

>Horizon Walkers
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Post by Oblivion Sat Jul 19, 2014 11:00 pm

Journeyman wrote:So how does this work?
Basically I'll post an event, description, or question, and wait for a response from the readers. Depending on the answers, I'll either try to incorporate them all, choose some I like, or go with the one that has the most support, and forward the story accordingly. Rinse and repeat.
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Post by Oblivion Sat Jul 19, 2014 11:02 pm

It's looking like we've got a majority already...

3 for Sersa Idemni
1 for Horizon Walkers
1 for Stormwind Paradigm

Unless both Bella and Aszimar want one of the latter two.
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Post by belladonna Sun Jul 20, 2014 2:11 am

Really want that Heroes of Haven story FINISHED. *mock glare*

But Sersa Idemni is a decent second.
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Post by Oblivion Sun Jul 20, 2014 5:17 pm

> Sersa Idemni
You select the book from the shelf. This is probably a good one to start with - all the books are set in the same setting, though some in far distant lands from others, and chronologically this one is first. You could read them in straight order from here, if you wanted.

You return the other books to their places on the shelves, take your selection to a chair, and begin to read.




SERSA IDEMNI

Your name is Sergeant Rinne Laurel. You are human, aged twenty-eight, and a resident of and soldier in service to the Vaduval Vanguard of Olorunium. Your homeland is a respectable-sized territory within the Olori state, situated along its southeastern borders, with the lands of Domari to the west and Corvhalla to the north; Vaduval land is rocky and mountainous, serving as the foothills to the great peaks that rise southward in the wild lands of Seredina. You have never seen these peaks; you have never even left your homeland, save a few short journeys to posts along your Vanguard's borders.

But at the moment, all that is fairly irrelevant.

You are in a small prison cell. You are unarmed and unarmored, but clothed - in your own under-armor linens, thank the aspects. Your body aches, but a quick self-inventory determines you have no broken bones nor bleeding injuries. But you have little memory of how you came to be here. You don't recall any recent battles, or being struck aside the head, or drifting away from sleeping poison, or whisked away by magic. Trying to remember gives you a headache.

The cell is clearly not used to seeing guests, judging from the volume of spiderweb and scattered dust adorning the floor and walls; however, a pile of debris in the southeastern corner looks suspiciously like disintegrating humanoid bones. The air is musty, humid, and smells faintly of metal and refuse. Outside your cell looks more used to passing travel - less dust, visible sign of recent footprints, and flickering torchlight further down the wall. It's the only illumination you have, and being human you lack the keen night-sight of the ael, impressive nose of a fenrin, or darkness-vision of a kobold.

You are no mage yourself, just a simple knight, skilled with bladework but incapable of simply wishing yourself free of this cell. More importantly, you are unsure if you are truly alone - what if you have compatriots imprisoned in this place, wherever it is, as well? What if they are injured? Dead? Worse?

None of that matters if you can't get free yourself, though. Concentrate on making your own escape, then once free - and armed! - you can see to the rescue of your companions.

What do you do?

Cooperative Storytelling Experiment Whatwillyoudo
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Post by Swifto Sun Jul 20, 2014 6:14 pm

> Inspect the bones. Desperate times, but can a shiv be made out of one of them?
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Post by PIE! Sun Jul 20, 2014 7:47 pm

Cooperative Storytelling Experiment Tumblr_inline_n770lvoAiX1sb3j7h

No, but seriously - whistle/call out cautiously. If there's no answer, give the door a try because you're gonna feel stupid if it was unlocked all this time, even if that is highly unlikely.

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