Skill Tricks

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Skill Tricks

Post by belladonna on Thu Oct 04, 2012 6:09 pm

Skill Tricks - Approved and free for use if you meet the prerequisites

Interaction tricks:
Assume Quirk: (Disguise 5 ranks) Familiar viewers get no bonus to see through your disguise
Group Fake Out: (Bluff 8 ranks) Feint against multiple foes simultaneously
Never Outnumbered: (Intimidate 8 ranks) Demoralize multiple foes in combat simultaneously
Second Impression: (Bluff 5 ranks, Disguise 5 ranks) Make Bluff check to reestablish blown disguise
Social Recovery: (Bluff 8 ranks, Diplomacy 5 ranks) Make Bluff check to replace a failed Diplomacy check
Timely Misdirection: (Bluff 8 ranks) Successful feint allows you to avoid attacks of opportunity

Manipulation tricks:
Clever Improviser: (Disable Device 5 ranks) Ignore penalty for Disable Device and Open Lock checks made without tools
Conceal Spellcasting: (Spellcraft 1 rank, Sleight of Hand 5 ranks) Conceal your spellcasting from onlookers
Easy Escape: (Medium or smaller size, Escape Artist 8 ranks) Gain bonus on check to escape grapple or pin
False Theurgy: (Bluff or Sleight of Hand 8 ranks, Spellcraft 8 ranks) Your spell appears to be another spell of the same level
Healing Hands: (Heal 5 ranks) Heal 1d6 damage when you stabilize a dying character
Hidden Blade: (Sleight of Hand 5 ranks, Quick Draw) Draw hidden weapon as move action; treat foe as flat-footed
Mosquito’s Bite: (Sleight of Hand 12 ranks) Flat-footed target does not notice damage you deal with a light weapon
Opening Tap: (Disable Device 12 ranks) Open a lock as a swift action
Quick Escape: (Escape Artist 12 ranks) Escape from grapple or restraints more quickly than normal
Shrouded Dance: (Stealth 8 ranks, Perform Dance 5 ranks) Use move action to gain concealment for 1 round
Sudden Draw: (Sleight of Hand 8 ranks, Quick Draw) Draw hidden weapon as part of attack of opportunity
Whip Climber: (Climb 5 ranks, proficiency with whip) Use a whip as a grappling hook

Mental tricks:
Clarity of Vision: (Perception 12 ranks) Notice invisible enemies for 1 round
Collector of Stories: (Knowledge (any) 5 ranks) Gain +5 bonus on Knowledge checks to identify monsters
Listen to This: (Perception 5 ranks) Perfectly repeat what you’ve recently heard
Magical Appraisal: (Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks) Determine properties of magic items
Point it Out: (Perception 8 ranks) Grant ally a free Spot check to see something you’ve spotted
Spot the Weak Point: (Perception 12 ranks) Make your next attack a touch attack
Swift Concentration: (Spellcraft 12 ranks) Maintain concentration on spell as swift action

Movement tricks:
Acrobatic Backstab: (Acrobatics 12 ranks) Move through foe’s space to render it flat-footed
Back on Your Feet: (Acrobatics 12 ranks) React immediately to stand up from prone
Corner Perch: (Climb 8 ranks) Perch in chimney or corner to leave hands free
Dismount Attack: (Ride 5 ranks) Make a fast dismount from moving mount to charge a foe
Escape Attack: (Escape Artist 8 ranks) Make an attack the same round you escape a grapple
Extreme Leap: (Acrobatics 5 ranks) Horizontal jump of at least 10 feet allows 10 extra feet of movement that round
Leaping Climber: (Climb 5 ranks, Acrobatics 5 ranks) Add jump distance to start of climb
Nimble Charge: (Acrobatics 5 ranks) Run or charge across difficult surface without Balance check
Nimble Stand: (Acrobatics 8 ranks) Stand from prone safely
Quick Swimmer: (Swim 5 ranks) Swim 10 additional feet with successful check
Slipping Past: (Escape Artist 5 ranks, Acrobatics 5 ranks) Move into tight space without penalties
Speedy Ascent: (Climb 5 ranks) Climb 10 additional feet with successful check
Tumbling Crawl: (Acrobatics 5 ranks) Crawl 5 feet without provoking attacks of opportunity
Twisted Charge: (Acrobatics 5 ranks) Make one direction change during a charge
Up the Hill: (Acrobatics 5 ranks) Move up slope or stairs at normal speed
Walk the Walls: (Climb 12 ranks, Acrobatics 5 ranks) Run straight up wall for 1 round
Wall Jumper: (Climb 5 ranks, Acrobatics 5 ranks) Leap from wall as if making a running jump
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belladonna

Posts : 524
Join date : 2012-09-07
Age : 36
Location : Sonora Desert

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Re: Skill Tricks

Post by belladonna on Thu Oct 04, 2012 6:09 pm

Edge-of-Oblivion wrote:Thank you muchly for posting these. cheers

Note: These are 3.5-based. To adjust for Pathfinder, include your Class Skill +3 bonus in calculating if you qualify.
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belladonna

Posts : 524
Join date : 2012-09-07
Age : 36
Location : Sonora Desert

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