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Lights in the Sky (Another Interactive Story by Face)

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Post by Face Sat Oct 18, 2014 1:06 am

Gosh it's been a while since I did one of these.

Some nights, when you dream, you find yourself drifting through a sky. There are no clouds nor a sun, but there is light. Rays of light that shimmer in every color at once, dancing and slithering with no particular direction in mind. When you try to touch one, they burst into a shower of sparks that quickly fade away and leave a patch of blackness, like a hole in the sky. You are briefly overcome with shame and remorse for your actions, before the lights rush to fill the hole with color and you forget what made you so sad in the first place.

This sky, like most skies, has stars; specks that pulse with their own light amongst the myriad of colors to a steady rhythm. You spy one not far from you, close enough that you can feel the warmth of its glow. Curious, you pull up beside it and gaze into its light. You're so close now that you can feel its warmth grow and fade with the stars every pulse. You extend a hand and feel thousands of pinpicks run through your fingers and into your palm. It feels...alive.

You try to peer beyond the glow and look directly into the heart of the star. You catch a faint glimpse of something within, movement perhaps. A sudden chill washes over you and you see a fog beggining to creep along the edge of your vision. In an action that feels utterly unfamiliar to you, you are compelled to shut your eyes.

"Tasch!"
A bellowing voice wakes you. With great effort, you force your eyes open and pull your head off the oak counter."Boy! If I find you asleep in there, I'll stick your head in the forge!"
You grumble something about broken promises and hobble over to the store window. The sun looks to be slightly higher than it was earlier; you must have slept for a couple hours at least. You poke your head out the window and call out.
"Not asleep, Master Ignas! Just thinking about matters!"
Ignas was working at the forge behind the shop still, meaning nothing much has happened while you were dreaming.
"Bah! That's always the excuse! If keeping shop is too dull, then maybe I'll make you come out here and hammer some iron for me!"

You would think he was being serious were you not temporarily banned from using the forge after repeated mishaps involving hammers unexpectedly flying through nearby windows and a small fire that was completely under control until you doused it with what you thought was water. Ignas gives a very loud snort before the sound of hammer striking metal resumes.
You duck back inside the empty store and give a heavy sigh. Another slow day; no customers, no repairs needed, and you've already swept the floor at least nine times out of sheer boredom.
What should you do?
Face
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Post by Oblivion Sat Oct 18, 2014 8:39 am

Assess your surroundings. What's in your shop? Tools, resources, goods, materials, etc.?

(Also a reminder I need to get back to updating Sersa when time allows...)
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Post by Journeyman Sun Oct 19, 2014 6:25 pm

You're bored and moving around might clear the daze from your head. Scrounge up something vaguely weapon-like and act out a fight scene from your favorite story. You honestly try not to hit anything in your enthusiasm...

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Post by Face Mon Oct 20, 2014 10:59 pm

Assess your surroundings. What's in your shop? Tools, resources, goods, materials, etc.?
Ignas' store contains all the staples of any simple town shop. It has a floor to be swept, a door with a mat to catch dirt from customers' boots, a counter where business is conducted, a back room that customers (and you) are forbidden from entering, shelves to display goods for sale, and a second floor where Ignas sleeps.

Along the shelves are pots and pans, sickles and knives, and a small shield or two, all forged by Master Ignas himself; the same goes for the barrel of large farming tools and swords in the corner of the shop. You once hoped that the day will come when one of your works is put on the shelf to be sold, but that hope was shattered after your last disastrous attempt with the forge.

You're bored and moving around might clear the daze from your head. Scrounge up something vaguely weapon-like and act out a fight scene from your favorite story. You honestly try not to hit anything in your enthusiasm...
You are spurred into a sudden desire of acting out a scene from a play you once heard described to you by a customer, who in turn had it described to him by his brother's friend. The play was called Captain Stierz and His Band of Seven, and, from what you know, there was an especially climactic scene involving a sword fight between the heroic captain and an evil magistrate.

You grab the broom and, taking care to distance yourselves from the windows and shelves, unleash a few well-practiced flourishes and thrusts in the air. You envision the dastardly magistrate standing before you, with a sword as crooked as his smile in one hand and a distraught maiden in need of rescuing in his other.
How should you strike?
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Post by Swifto Thu Oct 30, 2014 12:47 am

The lunge! The lunge always favours the hero!
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Post by Journeyman Sat Nov 01, 2014 6:49 pm

Distraught Maiden?! Evil Magistrate!? Cue Drama!!! Hrmmm.... A mocking cut to the cheek for the vile villain followed by a pommel to the head and boot to the butt to send him tumbling ingloriously (and unconsciously) down the (presumed) stairs (climactic swordfights always happen on staircases, right?). Don't forget to catch the fair maiden as she swoons! Smile

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Post by Face Fri Nov 14, 2014 5:28 pm

((So sorry, work and school prevented me from getting this out sooner.))

The lunge! The lunge always favours the hero!
Distraught Maiden?! Evil Magistrate!? Cue Drama!!! Hrmmm.... A mocking cut to the cheek for the vile villain followed by a pommel to the head and boot to the butt to send him tumbling ingloriously (and unconsciously) down the (presumed) stairs (climactic swordfights always happen on staircases, right?). Don't forget to catch the fair maiden as she swoons!
Summoning your inner spirit and strength, you exact a blazing, albeit surreptitiously clumsy slash across the chest of the sneering villain.

You steel yourself and, drawing upon these flames of passion and valor within, thrust your blade directly at the villain's cold, black heart. A split seconds hesitation, however, costs you the initiative and the villain effortlessly parries your strike. By sheer luck, this causes your blade to conveniently bounce upward and deliver a gash across the magistrate's bony cheek. A fire enters the scoundrel's eyes and his smile is replaced with a snarl as he tosses the maiden aside and lunges toward you. By twisting your body to the side, his attack passes harmlessly by you and leaves him wide open for a strike to the skull with the butt of your sword.
The villain stumbles forward as you slide behind him to scoop up the maiden in mid-plummet. You hold her close and begin to back down the stairs, your blade fixed on the wily foe. You briefly ponder why you're now dueling atop a flight of stairs. If you were to think about it, you would realize that stairs are a dangerous place to hold a swordfight and politely ask the villain if you could move the duel somewhere more scenic, like a bridge or a tower roof.

There is no time to dwell on this though, for the villain has recovered and he attempts a more calculated swipe at your neck. You block his sword with your own and the sound of steel against steel rings throughout the hall. The maiden swoons in your ear at the heroic display, granting you the strength to push the vile magistrate back. He crumples onto the steps and stares up at you, his defiant glare now frozen in terror, as you bring your blade down in a decisive blow...

The bell above the door chimes. You snap back to reality in time to see your broom split in two against the floor. The broken end flies up to smack you in the face in retaliation for its misuse. You clutch your now throbbing nose and hastily fumble for your handkerchief. Specks of blood dribble onto the floor, coincidentally landing beside a larger, darker stain left over from your previous attempt at swordplay, before Ignas had forbidden you from handling actual swords.
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Post by Oblivion Fri Nov 14, 2014 7:43 pm

Back to your post! Hurry! You clearly have a customer and if the boss catches you slacking off in front of the clientele, you KNOW what you're in for....
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Post by Swifto Sat Nov 15, 2014 6:30 pm

Pretend to sneeze to excuse the fact that you have a hanky on your nose, and greet the newcomer.
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Post by Face Thu Dec 11, 2014 4:57 pm

"Pretend to sneeze to excuse the fact that you have a hanky on your nose, and greet the newcomer."
"Back to your post! Hurry! You clearly have a customer and if the boss catches you slacking off in front of the clientele, you KNOW what you're in for...."

You pinch the handkerchief around your nose and force a soft, mock sneeze to hide your predicament, hoping they hadn't already noticed the blood on your shirt. You hurriedly shuffle back to the store counter to escape further awkwardness and cram the handkerchief into one nostril. You give your most professional smile and greet the customer.

A lanky young man dressed in chainmail and bits of bronze armor stands at attention before you. His breastplate, which looks a little too large on him, is emblazoned with a small, gold lion in the upper corner, signifying his status as a soldier in the Wahrheit kingdom's military. You recognize this young man. He is Corporal Zane Algar, second-in-command of the garrison posted in your village of Verloren and youngest child of Conrad Algar. You've heard the rumor that every firstborn in the Algar family is destined for the life of a soldier and achieve greatness in the field of battle. Conrad, his father, and his father's father were revered as some of the greatest heroes of the past century, whose exploits included fending off invaders, quelling insurrections, and the defeat of a ruthless warlord.

However, Conrad's first child, a daughter, chose to become a baker instead of life in the military, while his son after her became a bard and eventually married a countess. The Algar legacy now fell to Zane, whom many, including yourself, were expecting to throw in the towel once any real combat started.
Zane gives you a salute, pounding his fist over the lion symbol, and does a slight bow.
"Good day! I am here under official orders!" His voice echoes through the shop as well as your skull. He coughs, then continues more softly. "Apologies, but I am here to retrieve a sword that was brought in for repairs. Master Ignas told me it would be ready by today."
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Post by Swifto Sat Dec 20, 2014 5:57 pm

Ask him to describe the sword, in detail. Don't want to get the wrong one, AND makes sure he's on the level. Can't be too safe.
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