Inherent Character Bonuses
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Written Life 2.0 :: RP :: Dice Rolling
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Inherent Character Bonuses
Note: These bonuses do not stack with enhancement bonuses on gear/items/spells.
Level | Resistance | Natural Armor | Deflection AC | Other |
1 | 0 | 0 | 0 | N/A |
2 | 0 | 1 | 0 | N/A |
3 | 1 | 1 | 0 | N/A |
4 | 1 | 1 | 1 | N/A |
5 | 1 | 1 | 1 | Heroic Distinction (see below) |
6 | 1 | 2 | 1 | Heroic Distinction |
7 | 2 | 2 | 1 | Heroic Distinction |
8 | 2 | 2 | 2 | Heroic Distinction |
9 | 2 | 2 | 2 | Heroic Distinction |
10 | 2 | 3 | 2 | Heroic Distinction |
11 | 3 | 3 | 2 | Heroic Distinction |
12 | 3 | 3 | 3 | Heroic Distinction |
13 | 3 | 3 | 3 | Heroic Distinction |
14 | 3 | 4 | 3 | Heroic Distinction |
15 | 4 | 4 | 3 | Heroic Distinction |
16 | 4 | 4 | 4 | Heroic Distinction |
17 | 4 | 4 | 4 | Heroic Distinction |
18 | 4 | 5 | 4 | Heroic Distinction |
19 | 5 | 5 | 4 | Heroic Distinction |
20 | 5 | 5 | 5 | Heroic Distinction |
belladonna- Posts : 524
Join date : 2012-09-07
Age : 42
Location : Sonora Desert
Re: Inherent Character Bonuses
At 5th level, and each level after, a character receives a Heroic Distinction. The bonuses provided from Heroic Distinctions do not stack with enhancement bonuses from gear, weapons, armor, or spell effects.
Name | Level | Description |
Defensive Training | 5 | +1 training bonus to the effective armor bonus of a single type of armor or shield worn |
Improved Defensive Training | 9 | +2 training bonus to the effective armor bonus of a single type of armor or shield worn; must have Defensive Training bonus |
Greater Defensive Training | 13 | +3 training bonus to the effective armor bonus of a single type of armor or shield worn; must have Improved Defensive Training bonus |
Perfect Defensive Training | 17 | +4 training bonus to the effective armor bonus of a single type of armor or shield worn; must have Greater Defensive Training bonus |
Offensive Training | 5 | +1 training bonus to attacks and damage with a single type of weapon |
Improved Offensive Training | 9 | +2 training bonus to attacks and damage with a single type of weapon; must have Offensive Training |
Greater Offensive Training | 13 | +3 training bonus to attacks and damage with a single type of weapon; must have Improved Offensive Training |
Perfect Offensive Training | 17 | +4 training bonus to attacks and damage with a single type of weapon; must have Greater Offensive Training |
Strong | 5 | +2 training bonus to Strength |
Mighty | 10 | +4 training bonus to Strength; must have Strong |
Herculean | 15 | +6 training bonus to Strength; must have Mighty |
Dextrous | 5 | +2 training bonus to Dexterity |
Adroit | 10 | +4 training bonus to Dexterity; must have Dextrous |
Alacritous | 15 | +6 training bonus to Dexterity; must have Adroit |
Hearty | 5 | +2 training bonus to Constitution |
Unyielding | 10 | +4 training bonus to Constitution; must have Hearty |
Titanic | 15 | +6 training bonus to Constitution; must have Unyielding |
Intelligent | 5 | +2 training bonus to Intelligence |
Inspired | 10 | +4 training bonus to Intelligence; must have Intelligent |
Brilliant | 15 | +6 training bonus to Intelligence; must have Inspired |
Wise | 5 | +2 training bonus to Wisdom |
Attuned | 10 | +4 training bonus to Wisdom; must have Wise |
Enlightened | 15 | +6 training bonus to Wisdom; must have Attuned |
Charismatic | 5 | +2 training bonus to Charisma |
Majestic | 10 | +4 training bonus to Charisma; must have Charismatic |
Awe Inspiring | 15 | +6 training bonus to Charisma; must have Majestic |
Magical Training | 5 | +1 training bonus to attacks and caster level checks when casting a spell; +1 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing) |
Improved Magical Training | 9 | +2 training bonus to attacks and caster level checks when casting a spell; +2 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing); must have Magical Training |
Greater Magical Training | 13 | +3 training bonus to attacks and caster level checks when casting a spell; +3 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing); must have Improved Magical Training |
Perfect Magical Training | 17 | +4 training bonus to attacks and caster level checks when casting a spell; +4 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing); must have Greater Magical Training |
Innate Skill | 5 | +2 training bonus to a single skill |
Uncanny Skill | 10 | +4 training bonus to a single skill; must have Innate Skill in selected skill |
Paragon Skill | 15 | +6 training bonus to a single skill; must have Uncanny Skill in selected skill |
Last edited by belladonna on Thu Jan 23, 2014 9:44 pm; edited 1 time in total
belladonna- Posts : 524
Join date : 2012-09-07
Age : 42
Location : Sonora Desert
Re: Inherent Character Bonuses
Thanks so much for this.
Face- Admin
- Posts : 490
Join date : 2012-05-08
Age : 32
Re: Inherent Character Bonuses
I thought of one that could be added:
Elemental Resistance: Gain Resist 5 to one element - acid, cold, electricity, fire, or sonic. (Prereq: lvl 5)
Improved Elemental Resistance: Upgrade to Resist 10. (Prereq: Elemental Resistance [same element], lvl 8)
Greater Elemental Resistance: Upgrade to Resist 20. (Prereq: Imp.ER [same element], lvl 12)
Superior Elemental Resistance: Upgrade to Immunity. (Prereq: Gr.ER [same element], lvl 16)
Possibly with the rarer elements (Divine/Profane, Force, etc.) available at one tier behind (so ER Force 5 could be available at lvl 8, when the normal five elements would be able to upgrade to 10, and you can never reach Immunity).
Thoughts?
Elemental Resistance: Gain Resist 5 to one element - acid, cold, electricity, fire, or sonic. (Prereq: lvl 5)
Improved Elemental Resistance: Upgrade to Resist 10. (Prereq: Elemental Resistance [same element], lvl 8)
Greater Elemental Resistance: Upgrade to Resist 20. (Prereq: Imp.ER [same element], lvl 12)
Superior Elemental Resistance: Upgrade to Immunity. (Prereq: Gr.ER [same element], lvl 16)
Possibly with the rarer elements (Divine/Profane, Force, etc.) available at one tier behind (so ER Force 5 could be available at lvl 8, when the normal five elements would be able to upgrade to 10, and you can never reach Immunity).
Thoughts?
Re: Inherent Character Bonuses
I'd love to have'em. Even cold resistance 5 will help Jaekah immensely.
Swifto- Posts : 682
Join date : 2012-05-18
Age : 35
Re: Inherent Character Bonuses
I think Immunity is a bit much. There's not many items with comparable enchantments. My suggestion would be to make it levels 5/10/15.
The rarer ones I could see being available at 8 and 16 (with resist 5 and resist 10).
The rarer ones I could see being available at 8 and 16 (with resist 5 and resist 10).
belladonna- Posts : 524
Join date : 2012-09-07
Age : 42
Location : Sonora Desert
Re: Inherent Character Bonuses
5/10/15 with no immunity seems much more fair, yet still potent.
Should Sonic be lumped with Fire/Ice/Acid/Cold, though? It's usually thrown in the likes of Force damage, and... Well, outside of the Darksong, it usually doesn't come up as often. (though Bliv does make more use of it than other DM's I've seen)
Should Sonic be lumped with Fire/Ice/Acid/Cold, though? It's usually thrown in the likes of Force damage, and... Well, outside of the Darksong, it usually doesn't come up as often. (though Bliv does make more use of it than other DM's I've seen)
Swifto- Posts : 682
Join date : 2012-05-18
Age : 35
Re: Inherent Character Bonuses
I don't suppose those would stack with a class feature? =3
Honestly, the way it's set up, it's actually almost better than the spellscar revelation that grants the same thing for all elements, even if you do need to spam it several times as an inherent. It certainly scales faster.
Honestly, the way it's set up, it's actually almost better than the spellscar revelation that grants the same thing for all elements, even if you do need to spam it several times as an inherent. It certainly scales faster.
Ladybug- Admin
- Posts : 1023
Join date : 2012-05-08
Age : 35
Re: Inherent Character Bonuses
Yeah, but the Spellscar has the advantage of being all elements - this you have to pick one individually. Since they'd operate the same as an item, no no stacking unfortunately.
@Bella: I thought there were immunity rings, but apparently they're not in PF if they existed at all. [You must be registered and logged in to see this link.] So I'd say scale 5/10/20/30.
@Bella: I thought there were immunity rings, but apparently they're not in PF if they existed at all. [You must be registered and logged in to see this link.] So I'd say scale 5/10/20/30.
Re: Inherent Character Bonuses
Was there a final verdict on elemental resistance bonuses?
Swifto- Posts : 682
Join date : 2012-05-18
Age : 35
Written Life 2.0 :: RP :: Dice Rolling
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