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Inherent Character Bonuses

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Inherent Character Bonuses Empty Inherent Character Bonuses

Post by belladonna Fri May 31, 2013 7:52 pm

Note: These bonuses do not stack with enhancement bonuses on gear/items/spells.

Level Resistance Natural Armor Deflection AC Other
1000N/A
2010N/A
3110N/A
4111N/A
5111Heroic Distinction (see below)
6121Heroic Distinction
7221Heroic Distinction
8222Heroic Distinction
9222Heroic Distinction
10232Heroic Distinction
11332Heroic Distinction
12333Heroic Distinction
13333Heroic Distinction
14343Heroic Distinction
15443Heroic Distinction
16444Heroic Distinction
17444Heroic Distinction
18454Heroic Distinction
19554Heroic Distinction
20555Heroic Distinction
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Post by belladonna Fri May 31, 2013 8:12 pm

At 5th level, and each level after, a character receives a Heroic Distinction.  The bonuses provided from Heroic Distinctions do not stack with enhancement bonuses from gear, weapons, armor, or spell effects.

Name LevelDescription
Defensive Training5+1 training bonus to the effective armor bonus of a single type of armor or shield worn
Improved Defensive Training9+2 training bonus to the effective armor bonus of a single type of armor or shield worn; must have Defensive Training bonus
Greater Defensive Training13+3 training bonus to the effective armor bonus of a single type of armor or shield worn; must have Improved Defensive Training bonus
Perfect Defensive Training17+4 training bonus to the effective armor bonus of a single type of armor or shield worn; must have Greater Defensive Training bonus
Offensive Training5+1 training bonus to attacks and damage with a single type of weapon
Improved Offensive Training9+2 training bonus to attacks and damage with a single type of weapon; must have Offensive Training
Greater Offensive Training13+3 training bonus to attacks and damage with a single type of weapon; must have Improved Offensive Training
Perfect Offensive Training17+4 training bonus to attacks and damage with a single type of weapon; must have Greater Offensive Training
Strong5+2 training bonus to Strength
Mighty10+4 training bonus to Strength; must have Strong
Herculean15+6 training bonus to Strength; must have Mighty
Dextrous5+2 training bonus to Dexterity
Adroit10+4 training bonus to Dexterity; must have Dextrous
Alacritous15+6 training bonus to Dexterity; must have Adroit
Hearty5+2 training bonus to Constitution
Unyielding10+4 training bonus to Constitution; must have Hearty
Titanic15+6 training bonus to Constitution; must have Unyielding
Intelligent5+2 training bonus to Intelligence
Inspired10+4 training bonus to Intelligence; must have Intelligent
Brilliant15+6 training bonus to Intelligence; must have Inspired
Wise5+2 training bonus to Wisdom
Attuned10+4 training bonus to Wisdom; must have Wise
Enlightened15+6 training bonus to Wisdom; must have Attuned
Charismatic5+2 training bonus to Charisma
Majestic10+4 training bonus to Charisma; must have Charismatic
Awe Inspiring15+6 training bonus to Charisma; must have Majestic
Magical Training5+1 training bonus to attacks and caster level checks when casting a spell; +1 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing)
Improved Magical Training9+2 training bonus to attacks and caster level checks when casting a spell; +2 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing); must have Magical Training
Greater Magical Training13+3 training bonus to attacks and caster level checks when casting a spell; +3 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing); must have Improved Magical Training
Perfect Magical Training17+4 training bonus to attacks and caster level checks when casting a spell; +4 training bonus to the first damage die rolled (to any spell that does hitpoint damage/healing); must have Greater Magical Training
Innate Skill5+2 training bonus to a single skill
Uncanny Skill10+4 training bonus to a single skill; must have Innate Skill in selected skill
Paragon Skill15+6 training bonus to a single skill; must have Uncanny Skill in selected skill


Last edited by belladonna on Thu Jan 23, 2014 9:44 pm; edited 1 time in total
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Post by Oblivion Sat Jun 01, 2013 12:43 am

We are using this BTW, please update your sheets.
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Post by Face Sat Jun 01, 2013 1:50 am

Thanks so much for this.
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Post by Oblivion Sat Jun 29, 2013 2:10 pm

I thought of one that could be added:

Elemental Resistance: Gain Resist 5 to one element - acid, cold, electricity, fire, or sonic. (Prereq: lvl 5)
Improved Elemental Resistance: Upgrade to Resist 10. (Prereq: Elemental Resistance [same element], lvl 8)
Greater Elemental Resistance: Upgrade to Resist 20. (Prereq: Imp.ER [same element], lvl 12)
Superior Elemental Resistance: Upgrade to Immunity. (Prereq: Gr.ER [same element], lvl 16)

Possibly with the rarer elements (Divine/Profane, Force, etc.) available at one tier behind (so ER Force 5 could be available at lvl 8, when the normal five elements would be able to upgrade to 10, and you can never reach Immunity).

Thoughts?
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Post by Swifto Sat Jun 29, 2013 2:58 pm

I'd love to have'em. Even cold resistance 5 will help Jaekah immensely.
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Post by belladonna Sat Jun 29, 2013 3:23 pm

I think Immunity is a bit much.  There's not many items with comparable enchantments.  My suggestion would be to make it levels 5/10/15.

The rarer ones I could see being available at 8 and 16 (with resist 5 and resist 10).
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Post by Swifto Sat Jun 29, 2013 3:39 pm

5/10/15 with no immunity seems much more fair, yet still potent.


Should Sonic be lumped with Fire/Ice/Acid/Cold, though? It's usually thrown in the likes of Force damage, and... Well, outside of the Darksong, it usually doesn't come up as often. (though Bliv does make more use of it than other DM's I've seen)
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Post by Ladybug Sat Jun 29, 2013 5:52 pm

I don't suppose those would stack with a class feature? =3

Honestly, the way it's set up, it's actually almost better than the spellscar revelation that grants the same thing for all elements, even if you do need to spam it several times as an inherent. It certainly scales faster.
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Post by Oblivion Sat Jun 29, 2013 5:56 pm

Yeah, but the Spellscar has the advantage of being all elements - this you have to pick one individually. Since they'd operate the same as an item, no no stacking unfortunately.

@Bella: I thought there were immunity rings, but apparently they're not in PF if they existed at all. [You must be registered and logged in to see this link.] So I'd say scale 5/10/20/30.
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Post by Swifto Mon Sep 09, 2013 2:29 pm

Was there a final verdict on elemental resistance bonuses?
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